Class

Archer

Archers are no longer just an SE mule. They can stand their own with various buffed skills, more skills working with Final Attack, and no whack on close range. Both classes will likely receive some more balancing work to round out their kit. Bowmaster is the better bosser, where Marksman is the better mobber.

Note: Only the changed skills are listed below. If a skill isn't listed, there haven't been any changes

Overall Changes
  • Final Attack is instant and is triggered by more skills.
  • No 'whack' on close range.
  • Weapon Booster duration has been doubled.

First Job

Archer

There have been no changes to Archer skills.

Second Job

Hunter

Final Attack: Bow

Final Attack now applies instantly.

Crossbowman

Iron Arrow: Crossbow

Damage has been increased to 200% (was 180%).

Third Job

Ranger

Arrow Rain

Damage has been increased to 200% (was 180%). Mortal Blow requirement has been removed.

Silver Hawk

Damage has been increased to 200% (was 100%).

Strafe

Now triggers Final Attack.

Inferno

Now applies burn damage over time.

Sniper

Arrow Eruption

Damage has been increased to 200% (was 160%). Mortal Blow requirement has been removed.

Golden Eagle

Damage has been increased to 200% (was 100%).

Strafe

Now triggers Final Attack.

Fourth Job

Bow Master

Hurricane

115% at lvl 30 (from 100). lvl 21-30: 88, 91, 94, 97, 100, 103, 106, 109, 112, 115

Dragon's Breath

250 at lvl 30 (was 100). Mobcount is now always 6 (from scaling from 4 to 6).

Marksman

Piercing Arrow

The charge has been removed and Piercing Arrow now triggers Final Attack.

Dragon's Breath

250 at lvl 30 (was 100). Mobcount is now always 6 (from scaling from 4 to 6).