Archer
Archers are no longer just an SE mule. They can stand their own with various buffed skills, more skills working with Final Attack, and no whack on close range. Both classes will likely receive some more balancing work to round out their kit. Bowmaster is the better bosser, where Marksman is the better mobber.
Note: Only the changed skills are listed below. If a skill isn't listed, there haven't been any changes
- Final Attack is instant and is triggered by more skills.
- No 'whack' on close range.
- Weapon Booster duration has been doubled.
First Job
There have been no changes to Archer skills.
Second Job
Final Attack: Bow
Final Attack now applies instantly.
Iron Arrow: Crossbow
Damage has been increased to 200% (was 180%).
Third Job
Arrow Rain
Damage has been increased to 200% (was 180%). Mortal Blow requirement has been removed.
Silver Hawk
Damage has been increased to 200% (was 100%).
Strafe
Now triggers Final Attack.
Inferno
Now applies burn damage over time.
Arrow Eruption
Damage has been increased to 200% (was 160%). Mortal Blow requirement has been removed.
Golden Eagle
Damage has been increased to 200% (was 100%).
Strafe
Now triggers Final Attack.
Fourth Job
Hurricane
115% at lvl 30 (from 100). lvl 21-30: 88, 91, 94, 97, 100, 103, 106, 109, 112, 115
Dragon's Breath
250 at lvl 30 (was 100). Mobcount is now always 6 (from scaling from 4 to 6).
Piercing Arrow
The charge has been removed and Piercing Arrow now triggers Final Attack.
Dragon's Breath
250 at lvl 30 (was 100). Mobcount is now always 6 (from scaling from 4 to 6).