Pirate
Pirates are notoriously bad classes in the base game. They have received damage buffs and QoL improvements across the board. Corsair shines on the ship, but has received buffs outside of that as well to make the grind to 4th job more fun too. Buccanneer is a better mobber and decent bosser, feeling a lot less clunky than usual with more Transformation uptime, faster Energy charge, and faster animations.
Note: Only the changed skills are listed below. If a skill isn't listed, there haven't been any changes
- Bullets all have a level 10 requirement.
- Custom Crystal Bullet has been added (craftable through Maker)
- No 'whack' on close range.
First Job
Double Shot
Damage has been increased to 100% (was 80%).
Second Job
Corkscrew Blow
Corkscrew Blow now hits six monsters and has no charge. It can also be used without a target.
Invisible Shot
Invisible Shot now hits 4 monsters (was 3) and damage has been increased to 250% (was 170%).
Recoil Shot
Cooldown has been reduced to 0.75 seconds (was 2 seconds).
Third Job
Shockwave
Increased the animation speed and reduced the delay in between casts. It is no longer stopped by ledges.
Transformation
The cooldown has been lowered to 240 seconds (was 360 seconds).
Energy Charge
Charges twice as fast.
Burst Fire
Damage has been increased to 250% (was 190%).
Octopus
Damage has been increased to 300% (was 200%).
Flamethrower
Damage has been increased to 200% (was 160%).
Ice Splitter
Damage has been increased to 200% (was 130%).
Fourth Job
Super Transformation
The cooldown has been lowered to 240 seconds (was 360 seconds).
Demolition
Increased the animation speed and reduced the delay in between casts. Damage has been increased to 420% (was 400%).
Barrage
Damage has been increased to 260% (was 230%).
Battleship
Battleship hp has been increased. The cooldown has been lowered to 30 seconds (was 90 seconds), increased movement speed to 110 (was 80), increased jump to 110 (was 100), increased swim speed to 150 (was 80).
Battleship no longes gives weapon-/magicdef.