Class

Warrior

Warriors enjoy various QoL and balance changes that open up more avenues of play and eliminate the need to only use Slash Blast until 4th job. Final Attack is also finally not a dead skill. Their mobility will likely undergo more changes later. Weapon damage multipliers and weapon attack speeds will also be balanced to allow for more build variety. Paladin is the best 1v1, Dark Knight is the best mobber, and Hero sits somewhere in between.

Note: Only the changed skills are listed below. If a skill isn't listed, there haven't been any changes

Overall Changes
  • Final Attack is instant and replaces the animation you would otherwise do. It also triggers on more skills. This generally increases the attack speed and is a must have for all Warriors!
  • Weapon Booster duration has been doubled.
  • Weapon Damage Multipliers: Coming soon!
  • Weapon Attack Speeds: Coming soon!

First Job

Swordsman

Slash Blast

Slash Blast now has no damage decay with final blast.

Second Job

Fighter

Final Attack: Sword

The bonus attack now applies instantly, instead of having a slight delay.

Final Attack: Axe

The bonus attack now applies instantly, instead of having a slight delay.

Rage

Now gives +25 Weapon Attack instead of +12 Weapon Attack.

Page

Final Attack: Sword

The bonus attack now applies instantly, instead of having a slight delay.

Final Attack: Axe

The bonus attack now applies instantly, instead of having a slight delay.

Spearman

Final Attack: Spear

The bonus attack now applies instantly, instead of having a slight delay.

Final Attack: Axe

The bonus attack now applies instantly, instead of having a slight delay.

Third Job

Crusader

Armor Crash

This skill has been removed for Crusaders.

Panic: Sword

Only consumes 3 orbs instead of full combo.

Panic: Axe

Only consumes 3 orbs instead of full combo.

Coma: Sword

Only consumes 3 orbs instead of full combo.

Coma: Axe

Only consumes 3 orbs instead of full combo.

White Knight

Charged Blow

Charged blow now triggers Final Attack, does not consume charge. Stun chance has been lowered to 30% (was 90%).

Flame Charge: Blunt Weapon

Damage has been increased to 140 (was 120).

Blizzard Charge: Blunt Weapon

Damage has been increased to 130 (was 110).

Lightning Charge: Blunt Weapon

Damage has been increased to 140 (was 125).

Magic Crash

Magic Crash has been renamed to "Crash" and now removes both Cancel Weapon Attack and Cancel Magic Attack. The skills range has also been increased.

Dragon Knight

Dragon Fury: Spear

Dragon Fury: Spear now triggers Final Attack.

Dragon Fury: Pole Arm

Dragon Fury: Pole Arm now triggers Final Attack.

Dragon Roar

Dragon Roar now has a 3 second cooldown.

Spear Crusher

Spear Crusher now triggers Final Attack.

Pole Arm Crusher

Pole Arm Crusher now triggers Final Attack.

Fourth Job

Hero

Rush

Rush can now be used without a target.

Brandish

Brandish now triggers Final Attack.

Paladin

Rush

Rush can now be used without a target.

Blast

Blast now has three hits, that deal 250% damage each (was one hit, for 550% damage). Blast now triggers Final Attack.

Dark Knight

Rush

Rush can now be used without a target.

Berserk

Berserk activates at 65%.